In the year 2525, beat data is assembled from numerous long-extinct computer systems, to entertain the last surviving digital nomads.
Physical media is long gone, having been replaced by subcutaneous brain interfaces that receive airborne entertainment transmissions.
However, even these are prone to malfunction as the human hosts are naturally organic and leak when under stress. This leads to momentary audio glitches, often perceived as part of the entertainment programmes but actually indicative of the oncoming demise of the host transmission/reception infrastructure.